#pragma once

#include "IGameState.h"
#include "CMenuItem.h"
#include <vector>
using std::vector;

class CLevel;

class CExitState : public IGameState
{
	CExitState() {}
	CExitState(const CExitState&);
	CExitState& operator=(const CExitState&);
	~CExitState() {}
public:
	static CExitState* GetInstance()
	{
		static CExitState instance;
		return &instance;
	}
	void Enter() {}
	bool Input() {return false;}
	void Update(float fDelta) {}
	void Render() {}
	void Exit() {}
};